CS:GO and CS2 Server Hosting — from €5.49/mo

Your own CS:GO/CS2 server with low ping and a high tick rate — launch 5v5 matches and mods right now

Launch a server now
A game VPS for CS:GO and CS2

A CS:GO/CS2 VPS is a virtual server with root access where you run your own game server: competitive 5v5, a public server or a practice one. A 128-tick game loop loads mostly a single core, so clock speed matters more than vCPU count: Standard 1 — 4 vCPU, 4 GB RAM, 50 GB NVMe at €5.49/mo — covers 10–12 slots, while 3–4 parallel instances call for Standard 4 with 8 vCPU at €10.99/mo. SourceMod plugins, custom maps and game modes install without hosting restrictions. A 5-hour test period before payment lets you measure ping from your region. Other game builds live in the game VPS section; the full line-up is on the VPS hosting page.

Plans

VPS for CS:GO/CS2

For practice and a single server with 10–12 slots, Standard 1 is enough — 4 vCPU, 4 GB RAM, 50 GB NVMe at €5.49/mo. For several 5v5 instances with plugins, take Standard 4: 8 vCPU and 8 GB at €10.99/mo. Resources scale without moving servers; 5-hour test period before payment.

Compare all plans
5.49 mo

Standard 1

4 vCPU · AMD EPYC
4 GB RAM
50 GB NVMe
Unlimited traffic
IPv4 · KVM
24/7 support
6.99 mo

Standard 2

4 vCPU · AMD EPYC
6 GB RAM
60 GB NVMe
Unlimited traffic
IPv4 · KVM
24/7 support
1

High tick rate

Fast cores and NVMe hold up to 128 tick — hits register accurately, with no desync.

2

Low ping

A data centre with quality uplinks delivers a stable low ping for comfortable shooting.

3

Mods and plugins

Root access and KVM: install SourceMod, custom maps, game modes and any mods without restrictions.

How to launch a CS:GO server

1

Pick a plan and an image

Size the configuration for your slot count — from Standard 1 (4 vCPU, 4 GB) for one server to Standard 4 (8 vCPU) for several — and choose a Linux image in the panel.

2

Install the OS yourself

You install the operating system from the image — the panel deploys it on the server in a couple of minutes.

3

Set up the game server

Over KVM or SSH, install SteamCMD, the CS:GO/CS2 server, SourceMod and the mods you need — the server is ready to play.

Full control over your game server

Full control over your game server

You get root access and a KVM console: set the tick rate, slot count, map rotation and server rules exactly the way your team likes.

Install any plugins and modes, update the server after Valve patches via SteamCMD and connect your own domain — no hosting restrictions. Neighbouring builds: the Arma 3 VPS and the Garry's Mod VPS.

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Frequently asked questions

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128 tick stays stable with a reasonable slot count — fast cores and NVMe remove the main drops. For large public servers, take a configuration from 8 vCPU, for example Standard 4 at €10.99/mo.

Yes, a data centre with quality uplinks keeps ping low and stable for players in the region. The exact value depends on your location.

Yes. Root access and KVM let you install SourceMod, custom maps, game modes and any mods without restrictions.

Clock speed. A 128-tick server loads a single core, so pick a plan with clock headroom rather than more vCPU: 4 vCPU and 4 GB (Standard 1, €5.49) cover 10–12 slots.

The main server port is 27015 UDP and TCP, then one more per additional instance. You open ports in your own server firewall; there are no limits on our side.

No, it is not part of the plan. DDoS protection is added separately, sized for your server — send us a request and we will suggest a solution.

One 128-tick process handles roughly 10–16 slots. Several servers run in parallel on one machine: for 3–4 instances take 8 vCPU (Standard 4, €10.99).

You create backups yourself in the control panel in a couple of clicks — automatic backups are not included. Server and SourceMod configs are handy to keep in a separate git repository.